Wednesday, December 18, 2019

Worldbuilding - What per Scute?

Rocky has thirteen large scutes on his shell. That means I can make a settlement with thirteen districts or a much smaller settlement with just thirteen larger buildings and homes along the edge of his shell on the smaller scutes.

So thirteen districts at an average of four hundred people per district would mean 5200 people and thus a small city. Even if I use all upper class districts it would still make a large town which would be too big for the desert zaratan to hold. Or at least too big for me.

Thus I am down to the thirteen large buildings. Now I have two ways to do this. Either I can use the building a city from Dungeons and Dragons to pick a single district and have thirteen non-residences from that district or I can just pick whatever buildings I want from the Pathfinder Kingdom building list. I am thinking the marketplace or shops district. Other options include Guildhall or arena districts too.

Marketplace would have one each of open-air market, temple, average lodging, average food, exotic trade, upscale trade, poor trade, upscale service, average service, poor service, and three average trades.

Shops district would have one each temple, average lodging, average food, exotic trade, poor trade, upscale service, average service, and poor service with two upscale trades and three average trades.

Arena district has the arena in the middle, three associated buildings like stables or barracks, the temple, an average lodging, two average food, one exotic trades (most likely magical arms and armor), two average trades (again arms and/or armor related), one poor trade (see below), and two average services (i.e. veterinarian, public bath, bookkeeper, and barber/physician). Obviously I know that makes fourteen which means scraping either an associated building, food, or service if I go this route. If I cut the average services then I can divide the population of three-fifty by either eleven or twelve to get a settlement population of 29 to 32, essentially a hamlet.

The Guildhall district would be specialized as well, where as the first two can have more general options. The guildhall would be in the center and the surrounding buildings would consist of offshoots of said guild, with one average lodging, two average food, one upscale trade, three average trades, one poor trade, one upscale service, two average services, and one poor service. That is one fifth the buildings making it easy to calculate the population (four fifty divided by five equals ninety) which makes a village.

With the idea of using the Guildhall District the Magical Medieval City Guide has examples of Guilds and the professions they would cover. There is the casters guild but with only one upscale trade that might not work too well. There is the glassmakers guild too but again the same issue as glassblowers are an upscale trade. Medical guild might be interesting but not sure how to have the trades for that. The best option would be the brewers, distillers, and vinters guild. Or I could go off and make my own guild, a stationers guild, which would be bookbinders and papermakers as well as makers of ink and writing utensils.

Poor service could be a pawn shop and/or second hand store or a porter.

Poor trade could be an average trade at lower cost (80%) or a leatherworker/tanner or charcoal burner.

You know what, I am going to ask the opinions of my readers. Yes, I know at the point I am writing this I do not have that many. In the comments for this section give your opinion as to which district I should do:
  • A Stationers Guildhall
  • A Brewers, Vinters, and Distillers guild
  • An Arena hamlet (with which you think should be cut)


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